The first rule for these resources is to never allow them to overcap if possible. The three things that make up Machinist’s flexible burst are the Heat gauge, the Battery gauge, and the charges of Gauss Round Ricochet, and Reassemble. A standard buff window, following the General Raid Opener, can be seen in the reopener section of the Cheat Sheet. To avoid overcap it should be used inside of the first Hypercharge segment to prepare for the following Wildfire window. This replacement of Heated actions also allows us one other thing Using Barrel Stabilizer on cooldown. What this does is allow us to replace that three-string segment of Heated actions (Split, Slug, and Clean) with a Hypercharge window and burst even more inside of raid buffs every two minutes. One of the themes in our level 90 Generalized Opener is maintaining three GCDs worth of Heated actions in a row. Doing so will cause the Chainsaw, Drill or Air Anchor cooldowns to drift, which leads to a loss of DPS and will more than likely cause issues down the line in your rotation when you reach your rotational reset at Wildfire. Because of this, you should never enter Hypercharge if Chainsaw, Drill or Air Anchor has less than eight seconds on their cooldown timers. In a standard burst window with two Hypercharge segments carrying over the Heated combo will not be an issue.Ī full segment of Hypercharge is exactly three GCDs worth of time, or 7.5 seconds. That is no longer the case, and while it’s still possible to break combo, it requires a very specific string of actions consisting of Air Anchor, two Drills, Chainsaw, and three Hypercharge windows. Prior to Endwalker, Machinist required spacing between its burst windows to allow the combo to continue without breaking, working around Hypercharge. Piecing Together the Multi-Tool and Heat SystemĪs of 6.0, the timer before combo actions break has been increased to 30 seconds. In between your burst windows, you will default to pressing your combo actions (Heated Split Shot, Heated Slug Shot, and Heated Clean Shot) in order to build resource gauge and maintain uptime on the enemy while also ensuring your Multi-Tool actions (Drill, Air Anchor, and Chain Saw) are used immediately as they are available. While Heat and Battery will not loop perfectly due to differing Hypercharge windows in these segments, Wildfire can still be used as a landmark in the rotation for tracking other cooldowns in our kit, mechanics or even just used to help reset our rotation in case mistakes were made with some of the more strict timers. Wildfire and Barrel Stabilizer are outliers in our kit as the cooldown does not scale with skill speed. The base rotation for Machinist revolves around two minute windows starting and ending with Wildfire application. Using your flexible burst inside of raid buffs as much as possible.This includes Heat, Battery, and Gauss Round / Ricochet charges. Not drifting Drill, Air Anchor, Chainsaw, or Wildfire.The most basic description of the level 90 rotation can be broken down by following these rules: You must accrue at least 50 Heat or Battery to use their respective abilities, and neither should be allowed to overcap if possible. The Battery Gauge (bottom) is used to summon your Automaton Queen to fight alongside you for a specified amount of time based on the amount of Battery you had at the time of summoning. The Heat Gauge (top) is used to Hypercharge which costs 50 Heat. If you’re new to the job and would just like a basic overview of Machinist during the leveling process, click here. This guide aims to break down the job’s rotation into something easy to digest while providing good practices to follow for overall gameplay. While the base rotation for this job is somewhat strict, Machinist excels in dumping burst into raid buffs with flexible use of its gauge system. Machinist is a fast-paced physical ranged job that excels at quick burst damage and has the added benefit of free movement. Any questions can be directed to the Machinist channels in our Discord. The links below can be used as teleports to other pages if you need the information while learning the job. Welcome to the Basic Machinist Guide! Within this document, you’ll find all the information you’ll need to play the job well.
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